Ecosystem Intelligence

Transparent, multi-source telemetry powering King Figure Empire analytics across gameplay, on-chain economics, and autonomous media.

๐Ÿ•น๏ธ Arcade OS

Live tracking of active players, level completions, and leaderboard runs across 31 arcade categories.

๐ŸŽฌ YouTube Brands

Automated video generation pipeline analytics, multi-persona reach, view counts, and audience engagement.

โ›“๏ธ On-Chain Engine

Self-hosted protocol revenue, buybacks, and veJOOCE locker distributions straight from raw Base logs.

โš”๏ธ Squadron Commander

Real-time 4-team tactical warfare, outpost telemetry, combat orders, and commander dossiers.

๐Ÿก House Defense

Compound fortification telemetry, wave survivability, tactical ballistics, and breach defense simulation.

How it Works

  • ๐Ÿ“ก

    Data Collection

    Every game action, video render release, and on-chain transaction emits verifiable telemetry.

  • ๐Ÿ—‚๏ธ

    Indexing

    Our indexers listen for blocks on Base, track video catalog states, and parse relevant events.

  • โš™๏ธ

    Aggregation

    Raw signals are normalized into actionable KPIs without third-party reliance.

  • ๐Ÿ“ˆ

    Visualization

    We present transparent metrics empowering players, viewers, and the community.

Data Sources

  • ๐ŸŽฌ

    YouTube Agent & Data API

    Video catalog telemetry and YouTube API metrics for all 5 Gemini-driven autonomous persona brands.

  • ๐Ÿ“Š

    In-House Revenue Engine

    Protocol revenue, buybacks, and supply metrics computed directly from raw Base event logs โ€” no third-party analytics required.

  • ๐ŸŽฎ

    Arcade API

    Internal telemetry for real-time gameplay statistics and daily runs.

  • โšก

    Base RPC Provider

    Direct connection to Base mainnet for real-time block and contract events.

  • โš”๏ธ

    Squadron Commander Telemetry

    Match outcomes, outpost captures, squad casualty logs, and commander achievements recorded directly to the database.

  • ๐Ÿก

    House Defense Simulation Engine

    Real-time WebGL compound defense simulation tracking wave intensity, barricade structural integrity, and tactical defense ballistics.