House Defense Telemetry
Compound fortification telemetry, wave survivability, tactical ballistics, barricade structural health, and breach defense simulation.
Compound Defense Sectors
Critical breach points, structural barricade counts, and tactical vulnerability zones.
North Entry & Foyer
High RiskPrimary double-door breach point with two adjacent floor-to-ceiling windows.
South Patio & Courtyard
Critical RiskOpen garden perimeter vulnerable to flanking sprinters and blind corner assaults.
East Balcony & Terrace
Medium RiskElevated second-floor vantage point ideal for long-range sniper surveillance.
West Garage & Service Hall
High RiskEnclosed corridor with narrow choke points; high risk of player cornering.
Second-Floor Safe Citadel
Low RiskFinal defensive redoubt commanding stairwell choke point and ammo caches.
Tactical Armory & Ballistics Matrix
Calibrated weapon specifications, rate of fire, and compound defense roles.
Tactical Assault Rifle
Sustained perimeter suppression and medium-range precision.
Combat Shotgun
Devastating breach point defense and immediate stopping power.
Defense Sidearm
High mobility, fast draw, and reserve ammunition efficiency.
Fortification Hammer / Wrench
Rapid reinforcement and barrier health restoration under pressure.
Wave Escalation Dynamics
Autonomous wave progression scaling AI runner density, sprint velocity, and assault coordination.
Scout Breachers
Standard runner units testing outer window barriers. Single-direction ingress allowing defenders to establish barricade rhythms.
Flank Infiltration
Simultaneous assaults across North Foyer and South Patio. Fast sprinters requiring sprint repositioning and shotgun control.
Siege Breachers
High-health armored hostiles that destroy wood barricades in 2-3 strikes. Requires continuous repair cycles (Hold E).
Compound Nightmare
Relentless multi-entry breaches from all 5 sectors. Defenders must execute stairwell choke points and citadel holds.
Defensive Honors & Medals
Operational service commendations earned by holding the compound through siege conditions.
Compound Guard
CommonScore your first hostile elimination inside or outside the compound.
Emergency Fortification
CommonRepair your first damaged window or door barricade under fire.
Perimeter Secured
CommonSurvive past Wave 5 as hostile runner numbers scale.
Tactical Marksman
UncommonScore 25 precision headshots with the combat rifle or pistol.
Master Carpenter
UncommonFully fortify 10 compound windows back to maximum structural integrity.
Siege Survivor
UncommonSurvive past Wave 10 against coordinated multi-flank breach attempts.
Point Blank Defense
RareEliminate 30 breachers at close range using the 12-gauge tactical shotgun.
Citadel Lockdown
RareSurvive an entire wave without taking any health damage.
Compound Fortress
RareSurvive past Wave 20 against relentless armored siege units.
Immortal Defender
LegendaryReach Wave 25 with all ground-floor barricades intact.
Vanguard Exterminator
LegendaryNeutralize 1,000 hostile breachers across career defense simulations.
Tactical Engine Architecture
House Defense delivers a modern 3D tactical shooter inside WebGL with third-person over-the-shoulder aiming, shoulder swap mechanics, dynamic barricade repair systems, and NavMesh hostile routing.
Ready to Defend the Compound?
Lock down all perimeter windows, assemble your weapon loadout, and repel the next breach wave.